AI Insights · Timothy · October 2024
Top 5 First Person Games Performance in UAE, Q3 2024
Explore the Q3 2024 performance of the top first-person games in the UAE, highlighting trends in downloads, revenue, and active users on a unified platform.
In the third quarter of 2024, the top five first-person games in the United Arab Emirates showed varied performance across downloads, revenue, and active users, as reported by Sensor Tower. Here's a closer look at each game's trajectory during this period.
Call of Duty®: Mobile from Activision Publishing, Inc. demonstrated a fluctuating revenue pattern, starting at around $101.8K at the beginning of July and experiencing a peak of approximately $127.2K by the end of the month. However, it saw a decline towards the end of the quarter, settling at about $60.5K by late September. The game maintained a steady download rate, with numbers ranging from 8.6K to 10.1K per week in July but gradually decreasing to around 5.2K by the end of September. Weekly active users started at approximately 69.7K, with minor fluctuations, ending the quarter at around 65.5K.
Blackjack 21: Blackjackist by KamaGames experienced an increase in revenue, starting at $23.6K and peaking at $47K in early September before a dip to $25.8K by the end of the quarter. The game maintained a stable download rate, averaging around 200 to 250 downloads per week. Active users consistently hovered around the 500 mark, with a slight increase to 579 in mid-August.
Minecraft: Play with Friends from Mojang saw a gradual decline in revenue from $7.4K to $4.9K over the quarter. Downloads followed a similar downward trend from 4K at the start to about 3.5K by the end of September. Despite these declines, active users remained relatively stable, starting at approximately 124.8K and ending the quarter at 122.4K.
Critical Strike CS: Online FPS by VERTIGOGAMES showed modest revenue increases, with a peak of $3.3K in late July. Downloads also saw a rise, peaking at 1.8K in mid-September. Active users increased consistently, starting at 6.5K and reaching nearly 9.8K by mid-September, before slightly declining to 9K at the quarter's end.
Standoff 2 by AXLEBOLT LTD displayed a fluctuating revenue pattern, starting at $1.8K, peaking at $2.3K in early August, and ending at $994 by late September. Downloads remained low, with numbers ranging from 174 to 483 weekly. Active users saw minor fluctuations, starting at 2.5K and slightly declining to 2.3K by the end of the quarter.
For more detailed insights into these trends and other mobile app performances, be sure to visit Sensor Tower.